Week in Review - May 18th

by InnerSphereNews in [ Announcements ] on, May 18, 2012 10:30 AM UTC 38  comments

What a week we've had, eh? We posted out Ask The Devs 2 answers, then we released our first desktop wallpaper, followed by the fun and informative tweetchat with Russ and Bryan. Yesterday we released the quite popular Weekly Screenshot 3, featuring a rather handsome Dragon 'Mech. Debates raged across various topics, with one very positive note in the Region Selection being clarified for everyone.

Shortly I will be closing the third Ask The Devs, so we can grab you some answers for Monday.

We continued testing the Friends and Family Beta this week, the culmination of which is two very different 'Mechs. First up: My personal Catapult C1 (the 'Hole Punch'):

Modified Catapult CPLT C1:

  • Replace both LRM 15's with a total of four SRM 6's.
  • Add 1 ton of SRM ammo
  • Change the four Medium Lasers to Small Lasers
  • Add Heat Sinks until you have 20 total
  • Armour up your Torso and Arms; rear armour is not a priority.
  • Keep two jump jets, remove the rest for space.

You really do need at least a 2 v 2 for this 'Mech to work, and the key to using this 'Mech should be pretty clear: Wait for someone to be distracted and jump jet down as close as possible, and use all your SRM's at once. You'll cause catastrophic damage to anything you hit; however, you run extremely hot, and have little armour to use in a stand up fight. Try your hardest to jump jet into a fight, use all your missiles, and then jump jet away while using your small lasers.

The reason only a single ton of SRM ammo is used is that you'll either kill you enemy in a couple salvos, or they'll kill you - it is a very 'coin toss build' - just try to make sure that coin lands in your favour via positioning and jump jetting in and out of combat!

It's an incredibly risky build, but oh so worth it when it works. Hope you enjoyed reading about it!

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